Police warnings crackle across the radio, a killer is at large, and the coastline is on edge. You seek refuge in a decommissioned bunker below Mumbles, but the heavy door slams, locks engage, and a timer begins to tick. This is his playground. He keeps his victims here to play a game. Escape within one hour, or be forgotten behind concrete and steel.
The room is cold and quiet, then not quiet at all. A flicker from a tired strip light, the hiss of an old speaker, a recorded voice with rules it refuses to repeat. Around you, military diagrams, ration crates, stencilled codes, and hardware that looks harmless until it is not. Nothing is random. Every label, every scratch on metal, every note in the logbook points somewhere if you read the room correctly.
Work as a team, divide the search, and share what you find. Expect fair, layered logic, classic ciphers, combination locks, pattern recognition, and clean aha moments that link across the space. Solve a panel to power a device, tune a radio to catch a hidden frequency, align dials to release a key, use the key to reveal the next puzzle, use that solution to identify the man behind the mask. Each success changes the bunker, new lights come alive, new compartments open, and the voice grows impatient.
You will need calm thinking under pressure, clear communication, and a tidy approach to evidence. Guesswork wastes minutes, minutes you do not have. Uncover the killer’s identity, break the final seal, and climb back to daylight before the footsteps return at the top of the stairs. Sixty minutes, one exit, no second chances.